Groovy Knights
Game Rules
“Groovy Knights” is a 5 Reels and 4 Row slot game with 20 paylines active.
A payline is formed by matching symbols in adjacent reels along one or more of the set paylines, starting with the leftmost reel.
Winning combinations and payouts are made according to the paytable.
All variants of the Wild symbol substitute for all symbols on the reels when evaluating wins.
Only the longest matching combination for each symbol is paid.
Once a spin has been initiated, the bet size for that round is locked and cannot be changed.
Feature buy options are available depending on jurisdictional requirements.
If your balance decreases so it becomes lower than the selected bet size, the bet size will automatically be lowered to the highest applicable bet size. (Applicable based on market)
The theoretical return to player for this game is 94.00%.
Winnings are presented in the user's currency.
Incomplete games will be automatically resolved after 2 days. Any winnings resulting from automatic resolve shall be paid to the player's account.
Malfunction voids all pays and plays.
The English version of the game rules prevails.
Medieval Money Feature Rules
Coins can randomly land above the reels on any spin.
Landing 1 coin above each reel will trigger the Medieval Money Feature.
All 5 coin values are added together and awarded to the player as a multiplier value of the base bet amount.
Coin values range from 1x – 500x.
Coins cannot land when the Re-Spin feature is active.
Re-spin Feature Game Rules
When any Wild knight stack lands fully on the reels, The Knight Bonus is triggered.
When any Wild knight stack lands partially on the reels, there is a chance to nudge the Wild stacks.
During a nudge, all knight stacks can be nudged to fully land.
Only the topmost section of a reel where a knight is present will spin.
The Spin shall reward the following:
Move Left - The knight will move left by 1 Reel (Knight shall leave the grid if it is on the leftmost reel)
Add Knight - Another knight is added on the rightmost reel (Only 1 Knight can be added at a time)
Add 1x - Increase the bonus multiplier by 1x
Add 2x - Increase the bonus multiplier by 2x
Add 3x - Increase the bonus multiplier by 3x
There is a chance to trigger a 2nd chance in standard Knight Bonus.
When the last standard knight leaves the grid, there is a chance to land another standard knight that is generated from the rightmost reel to continue the Bonus.
After the top reel spin and the corresponding reward, the regular reels shall start spinning, and pay according to the paytable.
If 2 knights overlay on the same reel (1 remains in place and the other moves left), then 2 Wild knight stacks become a Wild Disco Knight stack.
These Spins shall reward the following:
Move Left - The knight will move left by 1 Reel (Knight shall leave the grid if it is on the leftmost reel)
Move Right - The knight will move right by 1 Reel (Knight shall leave the grid if it is on the rightmost reel)
Expand (Add Wild) - The Wild Disco Knight stack will expand to the right or left side and becomes a 2-reel Wild stack for that triggering spin. (It will not expand outside the grid)
Add 3x - Increase the bonus multiplier by 3x
Add 5x - Increase the bonus multiplier by 5x
Add 8x - Increase the bonus multiplier by 8x
Add 10x - Increase the bonus multiplier by 10x
Add 20x - Increase the bonus multiplier by 20x
The Disco Knight Re-Spin ends when there are no more knights on the reels.
The final Re-Spin multiplier applies to the total round win. Including wins from base game. After the Re-Spin, any additional wins are evaluated and paid according to the pay table.
Buy Feature Game Rules
Medieval Money Feature Buy Option for 15x - Guarantees 5 coins will land when this feature is active.
The theoretical RTP (return to player) for the Medieval Money Buy Option is 94.00%
Single Knight Buy Option for 25x
The theoretical RTP (return to player) for the Single Knight Buy Option is 94.00%
Double Knights Buy Option for 71x
The theoretical RTP (return to player) for the Double Knights Buy Option is 95.14%
Disco Knight Buy Option for 152x
The theoretical RTP (return to player) for the Disco Knight Buy Option is 95.23%
Activation of the ‘Buy Feature’ guarantees entry to the selected Disco Knight Feature round.
How To Play
Select a bet size, then press the Spin button to begin.
To use autoplay, press the Autoplay button and select the desired number of rounds.
Autoplay/Quickspin is started and stopped by clicking the autoplay/quickspin button icons where applicable. Quick spin mode, where the total spin time is shorter. When quick spin mode is active, the arrow symbols are turned green, and when clicked again, quick spin mode is deactivated.
While playing, you can always see how many autoplay spins you have left.
Last modification date: 10/7/2026